Kursor pozostawia po sobie ślad

HEAD

<style type="text/css">
BODY {overflow-x: hidden;}
</style>

BODY

<script language="JavaScript1.2">
<!--

var trailLength = 8 // The length of trail (8 by default; put more for longer "tail")
var path = "cursor.gif" // URL of your image

var standardbody=(document.compatMode=="CSS1Compat")? document.documentElement : document.body //create reference to common "body" across doctypes
var i,d = 0

function initTrail() { // prepares the script
   images = new Array() // prepare the image array
   for (i = 0; i < parseInt(trailLength); i++) {
      images = new Image()
      images.src = path
   }
   storage = new Array() // prepare the storage for the coordinates
   for (i = 0; i < images.length*3; i++) {
      storage = 0
   }
   for (i = 0; i < images.length; i++) { // make divs for IE and layers for Navigator
      document.write('<div id="obj' + i + '" style="position: absolute; z-Index: 100; height: 0; width: 0"><img src="' + images.src + '"></div>')
   }
   trail()
}
function trail() { // trailing function
   for (i = 0; i < images.length; i++) { // for every div/layer
      document.getElementById("obj" + i).style.top = storage[d]+'px' // the Y-coordinate
      document.getElementById("obj" + i).style.left = + storage[d+1]+'px' // the X-coordinate
      d = d+2
   }
   for (i = storage.length; i >= 2; i--) { // save the coordinate for the div/layer that's behind
      storage = storage[i-2]
   }
   d = 0 // reset for future use
   var timer = setTimeout("trail()",10) // call recursively
}
function processEvent(e) { // catches and processes the mousemove event
   if (window.event) { // for IE
      storage[0] = window.event.y+standardbody.scrollTop+10
      storage[1] = window.event.x+standardbody.scrollLeft+10
   } else {
      storage[0] = e.pageY+12
      storage[1] = e.pageX+12
   }
}

   initTrail()
   document.onmousemove = processEvent // start capturing

//-->
< /script>

 

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